S: Tell me! What problems? E: Damn thieves! The previous night they robbed my barn! Note: To keep the semantic consistency, the dialogue "I want to just look around ' removed as soon as the player chooses one of the other two possible dialogs. This raises the following questions: S: What do you know about the robbers? E: My wife just woke up and noticed how they disappeared in direction of the forest! S: And that the robbers grabbed all the same? E: These guys carried off three bags of flour. And the barrel of good beer! Note: Naturally, the Farm can be no chest full of treasures, and even more so, they are not may be in the barn, so we are trying to find something suitable that would have cost for Ewald. S: I'll give you stuff! E: Really? If you do, I'll give you 10 gold coins. E: Just be careful in the woods is dangerous! At night it's dark, than in the ass with my bull! E: Here, take these torches.
S: Can you even guess where the robbers are hiding in the woods? E: No, but try to ask around in the camp of lumberjacks. Maybe they know something Note: This dialogue starts quest: "Bring back the farmer Ewald him good!" So, at this point we leave the Ewald and our example. Naturally, Ewald must say a few words, when get back his stuff (and give the player the promised gold). And that says it wife? Still, it is she saw the robbers. Perhaps she has another quest for the player, as looters carried away her jewelry Playing in the woods also can develop in different directions: – Perhaps one of the loggers is ready to accede to the player as he begins to robbers their bills. – Loggers and robbers there.
– The lumberjacks attacked by wolves. – Or do they simply indicate the direction of the player. As you can see from the little stories can grow a lot. From this moment of the game can develop in many directions. If the robbers must become something more than just the opponents for a hero to them will do the same as that of the peasant estate. They need a daily routine in problems and goals. The same applies to the woodcutters. If this was not to follow, the small peasant homestead can pull a very long tail of the problems and work that spanned weeks. It follows from this: The longer stretch the story, so it becomes more confusing for the player. Previously declared goal – to return Ewald his goods, will all continue to take second place. The more other personal problems and tasks the player must decide between case, the sooner he will forget, for what he actually went. Whatever it was, the story moves on, hopefully we were able to give you a little insight into our work. All the best Matthias, Stefan and Bjorn.